Birthday fun and reflection


Well I turned 39 yesterday and it was a really enjoyable day, despite the fact I was at work.  I am fortunate to have many really good colleagues and friends at work and they all made a fuss of me, giving me cards, prezzies etc.  I also had money and gifts off my family which included the ‘Atlas Limited Edition’ of Call of Duty Advanced Warfare for Xbox One as well as the official, limited edition Call of Duty Xbox One control pad.  The game itself seems pretty decent but I’ll report more on that in another post.

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At times like this, especially as I approach forty, I certainly find myself reflecting on life, and especially the past year, which emotionally has been very up and down.  Some people come into your life and have a dramatic effect on it, then before you know it, they are gone for good.  It’s certainly hard when that happens but sometimes can’t be avoided.  Yet when I look to the things I have managed to achieve, the loving family I have around me, and the genuine friends who are still in my life, I do realise I have a lot to be thankful for.

I love writing this blog, I love watching movies, playing games, and I love my job … it challenges me and makes my life something once upon a time I never thought it would be.

I also want to thank anyone who regularly reads my posts, occasional visitors and the community here as a whole.  You’re a joy to write for and make this a very rewarding hobby.

Watch Dogs … room for improvement?


This is the last post I’ll be writing on this heavily hyped and popular game now I have had more time to really get to grips with it.  So there are a few things I’ve noticed and a few things I wish had been implemented better … or at all.

Ubi Soft have done a great job with this recreation of Chicago and its a blast to explore, especially with all the extra side missions and wealth of people and things going on. What did puzzle me was the amount of bus shelters – but not a single bus! Also why aren’t there any Taxis in this city? Just seems like a complete oversight by the developers. Also strange that Police seem to be absent for the most part until you do some sort of crime. Shouldn’t they be on patrol anyway?  Then the pedestrians which at first glance are well done and individual, it soon becomes apparent that there are a ton of repeated lines of dialogue like ‘what is going on in Chicago’ and ‘she has a crazy perfect ass’ but spoken by different pedestrians and in different areas of the city. A tad lazy for an apparent next-gen experience.

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The weather system is at first impressive and I can’t fault the thunder / rain effect. Even the slight smoggy look at certain times of the day is impressive, but wouldn’t it be cool if there were other effects catered for, like snow? As seen in The Division, but perhaps time of year is a factor, so a wintery sequel? Hmm.  Building interiors lack some detail and I think they could have had a few more areas you can go inside and explore. It doesn’t feel as interactive as GTA V and that was a game on last-gen hardware. Oh and why is this city, like many open world games completely unpopulated by children and animals? I get it, we don’t need to see a child run over by a crazy gamer or shot at point-blank range, but hey – not very ‘real’ either, is it? Couldn’t it be implemented so that such incidents would have a much bigger impact on your reputation compared to regular pedestrians? Just a thought.

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The cash system is far too generous. I haven’t once during the time I have played, lacked money – I either pick it up from fallen foes, steal it off pedestrians or its just plain given to me … lots of it. Makes the whole buying weapons, pills, clothing part of the game a bit boring if its so easy to come by. Oh and as for weapons, getting hold of high powered items like the grenade launcher, very early on, makes many of the missions rather easy. Shouldn’t such hardware get unlocked the more I progress, or as I have mentioned, wouldn’t more of a lack of cash make such cool weapons worth ‘saving up’ for etc… with cash earned perhaps during side quests? I actually had the grenade launcher around the start of the game. On the subject of weapons, how about customization and individual weapon mods, like perhaps a silencer on a sniper rifle…?

The game has some very cool ideas though. The way you can hide in your car following a police chase feels very cop thriller territory, and the story itself, whilst very serious in tone, has the feel of a cool high tech TV series or a movie, with characters that feel real – to me at least. I love profiling pedestrians for some of the weird job titles etc. Also getting hacked during my game is very clever and fun to track down the hacker and blow him away…lol. Some have said the driving is a bit off. I disagree. This depends on the car you use, and feels believable to how real world cars react, as in over-powered ones spin out very easily etc. The bikes are awesome, by the way.

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That extra six months of development, I do wonder where it went . . was it getting the core gameplay principals just right, or adding silly (but fun) diversions like digital trips and cash runs? Personally the time given to such mini games could have been better put to use on limiting the repeated dialogue, giving us buses and taxis to ride (not just trains…) and general polish (yes the game has bugs…). Oh and don’t get me started about the radio… firstly no stations and no DJs? Granted this is Ubi Softs first stab at this sort of GTA-like game, but really? It’s been a stable mate of this style of game for years.

So for the inevitable WD #2 I hope we don’t just get more of the same, but Ubi Soft dedicating themselves to delivering a fully immersive, open world experience with all these little details intact – believe me they matter.

Watch Dogs fall-out?


Note: this article has now been updated (see below).

So, the most anticipated game of the year is finally out, after a stunning reveal at E3 2012 and following controversy over it’s apparent downgrade in graphics since then … what do we as consumers actually have now it’s available to buy?

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A big, at least visually, disappointment.  The game looks last-gen with a few better textures and arguably impressive night time rain / wet road effects … but visually overall it does not impress me.  I don’t currently own the game and am not sure if I will (but I may due to it’s unique gameplay alone) but as a much hyped title, the six month delay and the e3 reveal we are left as consumers with little more than a poor-mans GTA… and stylistically it doesn’t look much different to GTA 5 which was a real show stopper on last gen hardware.  For a game also being released on the PS4 and Xbox One – it is nothing special.  Textures, roads and buildings seem to lack a three dimensional appearance … what, no bump-mapping?  Why does everything look so flat and square?  It’s like a game from the early 2000’s.  That would be forgivable then, but we have come on considerably since.  For me the best looking open-world GTA-clone in recent memory was Mafia II, which looked amazing, especially inside buildings, with very impressive detail and great lighting and shadow effects.

I hope when I finally get hold of the Xbox One version I will see something I am not currently seeing … but for now consider me rather underwhelmed.

Some gameplay of the Xbox One version from You Tuber user ‘optic midnite’ can be seen below.  Now don’t get me wrong, the game looks fun – but after all the hype and the suggestion this was going to be a true ‘next gen’ show-piece, I’m not entirely sold.

On the new consoles and even on PC this doesn’t cut it, and considering what has been achieved I can only presume the more detailed hacking mechanics have prevented the developers really pushing this on a visual basis – like too many things going on in the background?  Either way the fact we have sub-hd resolutions on both the PS4 and Xbox One (worse for the XB1 being at 792p) is baffling if these consoles are meant to be considerably more powerful than hardware that’s now eight years old (PS3 & 360).

(Updated: 31/05/2014):  Well I went and purchased Watch Dogs for my Xbox One and what are my final hands-on impressions?  Much more positive.  I’d go as far to say this is probably the most interesting game I have so far on the XB1 and certainly one of the more unique open-world games I have played.  To touch on the visuals firstly, internet videos, comparisons between PC, XB1 and PS4 do this game no justice.  Its beautiful and very detailed … and goes for a very realistic interpretation of Chicago, with an effective day / night cycle and wonderful weather effects.  The wealth of people in the game are also believably animated, do interesting things to further enhance a living world atmosphere such as once I walked by a couple who the woman was throwing bags over a balcony much to the upset of her disgruntled boyfriend … and another time I passed some street rappers, and another a couple posing for a photograph being taken by another person.  Impressive.  Lighting is first class as is water and shadows and other details like tires on cars you can actually burst by shooting them, or realistic glass shatter as you plough into bus stops with your vehicle.  Some have said this game doesn’t look as good as the PS4 version, but from what I have seen, there is hardly any difference at all, and all the details and effects are intact … so XB1 owners hesitating over the reduced resolution … don’t worry one bit.

The game itself seems a very intriguing techno thriller, such as The Girl With The Dragon Tattoo, and immediately grabbed me, all to do with main character Aiden Pierce searching for revenge after an attempted murder goes badly wrong.  It’s a great initial hook to pull the gamer in, and made me really want to unravel all the story had to offer,  The hacking is of course the big draw and it’s so well implemented that it makes the usual sneaking you’d find in games like Splinter Cell and Metal Gear Solid seem refreshing and new, and add to this first rate gunfight / shooting mechanics as well as well done driving and lots of vehicles and weapons to find … this seems the perfect marriage between the old and new to create something truly next-gen … at least in terms of giving the player a new take / spin on tried and tested game play.

I’m still early into this but so far many of my reservations and fears have been quashed.  Although some reviews have said the missions get repetitive, I am still very eager to see and play more … so would say this will be my primary game to play for a while yet.

Xbox One – what next?


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I have had my XBOX One for a few months now and have been quite happy with it.  Not so happy have I been with all the negative press Microsoft and it’s new machine have been getting.  Firstly I am puzzled by this emphasis on 1080p / 60fps that the PS4 has been touting in many of it’s games.  What really is the big deal?  How many gamers out there play their games on 50 inch televisions?  Because that or close to that size is how you’ll notice much difference from 720p to 1080p … and having sat and played Metal Gear Solid: Ground Zeroes and Titanfall, both games that are running below full HD resolution on the Xbox One … I can confirm that these are ‘superb’ looking titles that more than satisfy me even as a self-confessed graphics whore. 

I like the user interface, have enjoyed the Kinect even if I feel it’s a little under-used (although XBOX record that is awesome, as is pausing Netflix).  The controller is also great and feels great and is a joy to use.  Yet I do get the feeling that Microsoft rushed out their machine in wake of the PS4’s announcement – really, it so looked like that.  This can be confirmed with the wealth of updates to the console to add features that a little longer development time would have put in place from day one.  Yes the machine isn’t as powerful as the Sony platform and that’s unlikely to change even with the recent announcement of DirectX 12 for the machine, which will reportedly aid development, something which developers have struggled with, resulting in games running with slightly less bells & whistles (see above…).

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But what can Microsoft do about this, to win back fans to their console brand who may be looking to the PS4 more favourably?  In a word – games.  This year’s forthcoming E3 promises to have a big show from Microsoft and Xbox, and I really hope there are some big announcements – but what we really need, and quickly is in-game footage of announced exclusives such as Quantum Break, Sunset Overdrive and Halo 5 … come on Microsoft, sell your system by doing what you did with the 360 – throwing down our throats big names, quality games that the public can’t ignore – regardless of what is coming to PS4.  You have the money, you have the ability … just f*****g do it already!

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On a plus there’s games I am looking forward to.  I am open minded about Watch Dogs despite the delays and recent reports of a visual downgrade since the E3 2012 reveal.  It could still be a very involving open world game.  Also I am tempted to pre-order Murdered: Soul Suspect which also looks good, sort of a supernatural spin on L.A. Noir.  The future looks good for XBOX One despite the bad press and there are plenty of things to look forward to … Microsoft just need to start making some wise and clever choices and let the games sell their console rather than the media features.

I’m not saying I won’t get a PS4 some time in the future, but for now in comparison to the Xbox One the games just aren’t grabbing me.  That could all change, so we’ll see what happens.

The Definitive Lara


Look what popped through my letterbox this morning…

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Although having played, loved and completed last year’s Tomb Raider on the PS3 … as a long time fan of the series and with a bit of a gaming drought at the moment on XBOX ONE I thought it was a great excuse to dive back into arguably Lara Croft’s greatest adventure.

Taking advantage of the extra grunt inside Microsoft’s new console this new version carries over all the DLC that was made available originally, along with concept art, a digital comic book and in the limited edition I ordered, a very nice digi-pack art book.

The game itself has been enhanced with higher Tomb Raider_2_editedresolution textures, improved particle effects on weather, fire and water etc., better lighting and it all runs in native 1080p.  The XBOX ONE version apparently supports a 30fps frame rate compared to up to 60fps on the PS4 but is reportedly more consistent than the varying frame rate on the rival console … but I think this is only an issue for those that look for such things.  Playing it, and I have only had a short time with the game, it feels very smooth and looks superb – an extremely detailed forest / island environment and bags of atmosphere.

I am looking forward to experiencing Lara’s adventure again throughout (something I normally don’t do a second time) as it was a fun game with a good story and plenty of ‘wow’ moments.  Is it really worth double dipping if you’ve already played the first game?  Probably not but if you’re hankering for a decent game on the XBOX 1 (or PS4) until big hitters like Titan Fall and Watch Dogs arrive … you could do much worse.