PlayStation 5 – six months in


Well, its been a while since I posted about this machines and my experiences with it. Of course I’ve discovered much more since first buying the console and have much to report back on. Below I’ve separated my thoughts into a few sections for a deeper overall opinion. In short I’m loving the console.

The hardware

It has had its quirks. Generally I’ve not had many, but have experienced some issues. Firstly using external storage, such as my Barracuda Fast SSD, had one issue that crashed the system all together during an update. I was playing Spider-Man Miles Morales and the console decided to update Ghost of Tsushima on the external SSD, and suddenly I got a black screen and an unresponsive console. Turns out holding down the power button put the console into standby shut it down and it eventually restarted. Thankfully the condole came back on and I haven’t had that happen since. A bit of online research resulted in me discovering this was a known issue, and after numerous updates, this seems to have been fixed, as have many of the other known issues that have been reported. Currently the machine feels rather robust and less glitchy than it first appeared which is great for late adopters. Overall I’ve not had many problems that have ruined my fun.

The controller, the dual-sense is one of the major next-gen things about the PS5. It feels great to use, much more so than previous PlayStation controllers and is closer to the Xbox controller in weight and feel. However its biggest selling points are the haptic feedback and adaptive triggers. Although not used in all games and like the touchpad on the PS4 controller, will mostly get used in exclusive titles. In the free bundled game, Astro’s Playroom it gets a real workout, with the player able to feel (and hear) raindrops falling. In addition the way the triggers work, providing resistance based on whatever you are doing or using in-game works great when it’s used. In recent shooter Returnal the guns feel incredible with the adaptive triggers and haptic feedback giving each gun real punch.

The console’s built-in SSD is also next-gen stuff, with games often loading super-fast. Going from the titles screen in Spider-Man Miles Morales to gameplay is about 3-4 seconds which… just never happened before, and fast travel in big open world games, is finally that – fast. It varies from game to game, and PS4 games only slightly benefit from it, but actual PS5 games it’s very noticeable. It makes simply switching on the console for a quick gaming session, far more appealing.

The games

I’ve played a number of games on my PS5 and feel I have a good overall opinion on what the machine is capable of, even if we have still not had games that really push the machine’s capabilities (although anyone who has watched the recent Ratchet & Clank: Rift Apart state of play, will have a good idea what can be achieved). I have played Watchdogs: Legion which has a massive recreation of London and showcases the machine’s ‘Ray Tracing’ capabilities to demonstrate some gorgeous reflections. This can also be seen in Spider-Man. It makes games look particularly impressive.

It has also been fun revisiting some PS4 games I either didn’t play or never fully got into, like Horizon Zero Dawn. As technically a PS4 game, I’ve also played a lot of Cyberpunk 2077, which I know has had its problems but I have still had a good time with it. In addition to the games mentioned I’ve also played the Demons Souls remake, which whilst technically impressive, its challenging gameplay, whilst rewarding and well worth it, can be an acquired taste (file Returnal under a similar category too).

A big selling point of many games on the PS5 is 60 frames-per-second, something that is even more appealing than say, 4K resolution. It’s not in all games, but is offered up in most, usually in a ‘performance mode’ such as with games like Immortals: Fenyx Rising (pictured above) and gives a much more fluid, sharp and life-like experience. I’m really sold on it. The more games that come out, and the better developers get used to the console, the more this will become the new ‘normal’ in games. That’s such a great thing.

I should also mention 3D audio. I recently picked up the official Pulse 3D headset and my experience thus far has been very positive. I’m a bit on the fence of the benefits of 3D audio, whether it sounds that much better than regular audio, but it depends on the games. Yet the headset sounds very good regardless delivering plenty of detail and atmosphere when playing.

Final thoughts

I’m not too happy about the price hike on certain games (mostly exclusives) to £70 which is just too high. Suppose Sony being the market leader can do what they want as long as the audience is there. However in comparison to Xbox’s Gamepass it does seem a bit of a rip off. Yet it’s hard to argue with the quality of Sony’s games. The technology built into the PS5 is really great too and that just makes for an exciting gaming future. Overall, I have very few gripes and otherwise highly recommend getting this machine if you can find one.

Next gen begins here.


I’ve pre-ordered a PlayStation 5. Yeah, as someone who primarily plays on Xbox, that kind of surprises me too, but stay with me here. I have every intention of getting an Xbox Series X at some stage, but my existing Xbox One X isn’t that old and with nothing that essential coming to the Series X at launch (that isn’t also coming to Xbox One) I did feel there was little reason to upgrade just yet. Over on the PlayStation, Sony seem to have delivered a bit more next-gen excitement this time and games like Spider-Man Miles Moralis , Ratchet & Clank: A Rift Apart and Demon’s Souls look great and show off what is possible with these machines (ray tracing, super-fast loading) … and when put simply, my PS4 is getting rather old and sounds like a jet engine when in use. I am looking forward to playing PS4 titles like The Last of Us Part II on it with faster loading and more stable frame rates.

I’m under no illusion that next-gen isn’t going to entirely knock my socks off this side off Christmas or well into next year but I wanted an upgrade to my PS4 and also enjoy keeping up with technology developments. Entering a new generation is always exciting and boarding that ship is something I love doing. Also technology gimmicks like the haptic feedback on the new PS5 ‘dual-sense’ controller will be fun to explore, even if in the long/run it’s a feature that will get used less and less (I’m guessing).

There’s still some element of the unknown here, how games will perform and what features they’ll have (and not have), and how third party games will compare between PlayStation and Xbox. Xbox has a lot of promise still, what with all the new studios they’ve acquired and the consumer-friendly services they’re offering. I just don’t feel we’ve really seen much games-wise to truly excite (Halo Infinite’s delay went along with aiding my decision to hold off on Microsoft’s console right now). Either way us gamers have much to look forward to in the coming years and the rivalry between the big console names will deliver some great games as a result I’m sure. For now though PlayStation 5 will be my starting point.

Roll on November 19th.

An update and stuff


So what have I been up to lately?  Well I managed to complete Assassin’s Creed Unity on the PS4, the first AC game I have ever kept interested in until the end.  Why?  I think setting was key.  Of the previous games in the series I have played, most have been set either in medieval (AC 1 & 2) or around the time of the crusades (AC 3) and well, the pirating of AC4 never appealed so I didn’t play that one.  However this one was set in Paris, during the revolution, the time of Napoleon etc. and it was a brilliantly atmospheric setting I personally have plenty of interest in. 

Secondly I have been playing Grand Theft Auto V.  Now eagle-eyed readers of this blog may recall me posting about it a while back when I got it on the Xbox 360.  Well, for one reason or another I didn’t play it all that much of it, and since jumping to the next-generation with the PS4 and Xbox One, I thought it was high time I took a second look following it’s revamped re-release on these consoles.  I picked it up on PS4, and must say for what is technically a last-gen title, the detail (with improved textures, lighting, effects as well as an enhanced array of music on the various radio stations) it’s one of the best looking games I have played to date.  GTA V is a fantastic game following the exploits of three characters; Michael the former gangster now in witness protection, Franklin the stereotypical gang-banger hoodlum and Trevor the meth-dealing lunatic.  The missions are cinematic and the world is alive and complex and massive.  There are a ton of things to see and do and it never feels boring.  I’m loving it.  Check out a few screenshots I took with the PS4 to show off how damn gorgeous this next-gen version looks in the flesh:

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On the gaming horizon (next Tuesday to be specific) is The Witcher 3 Wild Hunt.  A heavily hyped and very well reviewed game that I have pre-ordered for my Xbox One.  From everything I have read and seen, it’s sounding like it will be a mammoth RPG adventure to rival the likes of The Elder Scrolls and Final Fantasy, with you as a bad-ass monster hunter known as Garalt, who inhabits a huge world that is one of the biggest apparently ever made and full of detail, missions, characters and true next-gen visuals.  I have watched some gameplay and read several reviews, and suffice to say I am VERY excited.  Roll on May 19th … I’ll do an early impressions some time in the week.

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In other news, I’ve sadly not managed to secure a trip to the cinema to see The Avengers: Age Of Ultron yet and can see it being a Blu-ray review later in the year.  The same might go for Mad Max Fury Road, but I’m still optimistic about getting to see that one, so watch this space (and no, going by myself doesn’t appeal all that much).  I have a few movies on the agenda however, the names of which I’ll keep to myself for now and let you be surprised when I post the reviews.  Yeah, I’m all about the tease.

On the TV watching front I have been pretty addicted to Better Call Saul, that breaking Bad spin-off starring everyone’s favourite crooked attorney Saul Goodman (or Jimmy Magill as he’s currently known).  It seems to have all the polish and great writing of Breaking Bad (well, it is by Vince Gilligan after all) and just keeps getting better and better.  I’m also watching The Following season 3 (yeah, yeah I know…we’re not getting a season 4…boo hiss) which has again been brilliant this year.  Clearly there is no accounting for taste, so another show hits the skids.  Talking of TV, I’m also looking forward to season 3 of Orange Is The New Black, a show at first I wasn’t entirely sure was me … the first series was good but a little lightweight, but with an excellent and gripping season 2, I am now officially a fan.  Damn Netflix just keeps on giving, doesn’t it?  I am also watching Brit drama Luther on it at the moment which stars popular actor Idris Elba as a tough Police detective who specialises in catching serial killers – right up my alley.

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So other than the above, and getting over some man-flu and a tickly cough that just won’t quit … it’s been all about work, which is going very well.  I am learning some new stuff to do more with secretarial tasks and finding it challenging and educational.  Love it when my job gives me those opportunities to learn new skills and I think it helps build a real profile and shape me for the future.  I’m also of course still looking forward to finally seeing my favourite band Garbage in November when they appear at Brixton Academy in London.  It’s going to be such a once in a life time experience for me, someone who doesn’t really get such opportunities.  I have my big brother to thank for making this happen and with my 40th birthday very much right after, November is looking to be a real belter.

Well, enough from me for now.  Hope you’re all having fun in whatever you’re all up to and continue to check in on me and this blog regularly for more updates, reviews and gaming impressions.

Craig.

All next-gen’d out


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I say all, that is if you don’t count the Wii-U.  The other day I finally picked up a PlayStation 4.  Yes I got a PS4 to go with my Xbox One.  All kitted out for this apparent ‘next-gen’ of gaming platforms, and yes feel pretty good about it.  I hesitated for a long time over the PS4, not because I didn’t think it was a good console.  It’s very much a good console, but at the time I chose the XB1, it was the games, primarily the exclusives and well, familiarity and comfort with the brand that made my decision.  A year on, and well, it’s nice to have something new, isn’t it?

I was very much sold by the new ‘glacier white’ edition Sony had released in wake of Destiny, and thought it was a good a time as any to buy.  The games I feel are still not quite there for me, with exclusives like Uncharted 4 and The Order 1886 still scheduled for next year, and it lacks that killer-app compared to XB1 (Sunset Overdrive, to some extent also Halo: The Master Chief Collection) but I did pick the console up with Drive Club.  I also traded some games to get my hands on Assassin’s Creed Unity, one of the best looking multi-platform titles currently available, and that alone shows off my purchase pretty well.

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– direct capture using the ‘share button’ –

What do I think of the machine as far as how it works?  Slick and familiar are the words that come to mind.  The operating system isn’t as colourful or flashy as XB1, and goes for a somewhat clean and smooth version of PS3’s cross media bar which was never that appealing.  Sony haven’t tried anything radically new here but it functions well enough.  I haven’t got to grips with the ‘share’ button or the Share Factory feature, which is PS4’s version of XB1’s Upload and Record That features, and at first glance they look more clunky (but got to love the screen shot capture feature).  I am also quite disappointed that PS4 does not support external HDD’s for improving the storage space (you can use an external HDD but it only allows back ups and the storage of media, not for playing your downloaded games off …unlike XB1), which could be an issue, and I for one would rather not open up my PS4 to install an internal HDD.  It is very fast at installing games off the Blu-ray though…big difference compared to XB1.

Only the future and playing more games will really prove this machine’s value in comparison to the XB1, and I’ve still yet to see the value in the touch-pad or speaker on the controller (which does feel very nice I might add).  Early days but I’ll report more as I find it.

Glacier White PS4

Watch Dogs … room for improvement?


This is the last post I’ll be writing on this heavily hyped and popular game now I have had more time to really get to grips with it.  So there are a few things I’ve noticed and a few things I wish had been implemented better … or at all.

Ubi Soft have done a great job with this recreation of Chicago and its a blast to explore, especially with all the extra side missions and wealth of people and things going on. What did puzzle me was the amount of bus shelters – but not a single bus! Also why aren’t there any Taxis in this city? Just seems like a complete oversight by the developers. Also strange that Police seem to be absent for the most part until you do some sort of crime. Shouldn’t they be on patrol anyway?  Then the pedestrians which at first glance are well done and individual, it soon becomes apparent that there are a ton of repeated lines of dialogue like ‘what is going on in Chicago’ and ‘she has a crazy perfect ass’ but spoken by different pedestrians and in different areas of the city. A tad lazy for an apparent next-gen experience.

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The weather system is at first impressive and I can’t fault the thunder / rain effect. Even the slight smoggy look at certain times of the day is impressive, but wouldn’t it be cool if there were other effects catered for, like snow? As seen in The Division, but perhaps time of year is a factor, so a wintery sequel? Hmm.  Building interiors lack some detail and I think they could have had a few more areas you can go inside and explore. It doesn’t feel as interactive as GTA V and that was a game on last-gen hardware. Oh and why is this city, like many open world games completely unpopulated by children and animals? I get it, we don’t need to see a child run over by a crazy gamer or shot at point-blank range, but hey – not very ‘real’ either, is it? Couldn’t it be implemented so that such incidents would have a much bigger impact on your reputation compared to regular pedestrians? Just a thought.

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The cash system is far too generous. I haven’t once during the time I have played, lacked money – I either pick it up from fallen foes, steal it off pedestrians or its just plain given to me … lots of it. Makes the whole buying weapons, pills, clothing part of the game a bit boring if its so easy to come by. Oh and as for weapons, getting hold of high powered items like the grenade launcher, very early on, makes many of the missions rather easy. Shouldn’t such hardware get unlocked the more I progress, or as I have mentioned, wouldn’t more of a lack of cash make such cool weapons worth ‘saving up’ for etc… with cash earned perhaps during side quests? I actually had the grenade launcher around the start of the game. On the subject of weapons, how about customization and individual weapon mods, like perhaps a silencer on a sniper rifle…?

The game has some very cool ideas though. The way you can hide in your car following a police chase feels very cop thriller territory, and the story itself, whilst very serious in tone, has the feel of a cool high tech TV series or a movie, with characters that feel real – to me at least. I love profiling pedestrians for some of the weird job titles etc. Also getting hacked during my game is very clever and fun to track down the hacker and blow him away…lol. Some have said the driving is a bit off. I disagree. This depends on the car you use, and feels believable to how real world cars react, as in over-powered ones spin out very easily etc. The bikes are awesome, by the way.

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That extra six months of development, I do wonder where it went . . was it getting the core gameplay principals just right, or adding silly (but fun) diversions like digital trips and cash runs? Personally the time given to such mini games could have been better put to use on limiting the repeated dialogue, giving us buses and taxis to ride (not just trains…) and general polish (yes the game has bugs…). Oh and don’t get me started about the radio… firstly no stations and no DJs? Granted this is Ubi Softs first stab at this sort of GTA-like game, but really? It’s been a stable mate of this style of game for years.

So for the inevitable WD #2 I hope we don’t just get more of the same, but Ubi Soft dedicating themselves to delivering a fully immersive, open world experience with all these little details intact – believe me they matter.