Return to Night City


Recently I downloaded patch 1.5 for Cyberpunk 2077, one of the most heavily hyped and also heavily criticised games of the last few years. Patch 1.5 is the latest in a long list of updates the game has received since that disastrous launch in 2020, When the game came out it was a bit of a mess. I played on the PS5 which ran the PS4 version in backwards compatibility mode, and the experience, whilst playable suffered from frequent crashes that took you back to the PlayStation dashboard, plenty of glitches & bugs and despite a rather well written story with a memorable cast of characters, felt unfinished and not really fit for release.

Almost a year and a half later we now have the official next-gen (current gen) versions, available as free upgrades to owners of the PS4 and Xbox One versions, and comes with a suite of improvements, enhancements and quality of life upgrades. To put it short, this is the version the game should have released at launch. Immediately the game (I’ve been playing the PS5 version) is noticeably sharper, benefitting from not only a higher resolution (reportedly ‘dynamic’ 4K) but also higher-resolution textures. The game offers up two modes, ‘performance’ for a silky smooth 60fps, or ‘ray-tracing’ at 30fps. Having played about with both settings, I’ve kinda settled on ray-tracing as the world just looks better for it, and although the mode only effects shadow quality – when jumping back and forth from that mode to performance, the alternative looks a little less filmic, and comes off as a bit flat (albeit with the benefit of higher frame-rate). Whichever your preference, with improved crowd density over the PS4 version, far better A.I. for NPCs, vehicles, police, gangs – the game plays so much better. Another big bonus for me with this next-gen version is the implementation of the adaptive triggers on Sony’s Dual-Sense controller, making every weapon more punchy and adding weight snd heft to every vehicle. The controller’s speaker is also used, for such things as Keanu Reeve’s Jonny Silverhand talking to you.

Experiencing the world of Cyberpunk 2077 now has that wow factor it was always meant to have. It’s not without a few glitches still and I did get a crash to the dashboard once, but as a whole it just feels more polished and stable. The potential for this game was always huge and this version is closer than its ever got to realising that dream. Exploring the massive environment of Night City is simply awe-inspiring and even just walking around, interacting, going into buildings and just soaking up the atmosphere is a joy that’s now (mostly) uninterrupted by technical issues.

I hope CD Project Red have learnt from their mistakes and continue to support the game. It has too much going for it to just fade into obscurity snd there is clearly passion, love and real artistry gone into this, regardless of how marred it was at launch. Let’s try and focus on what it is now rather than what it was back then, because right now having sunk several hours into a new game (yes I restarted it) I feel hyped at the prospect of playing it again.

The game has a free 5 hour trial for anyone uncertain of picking it up. I’ll report back if I experience any alarming issues as I progress through the campaign … but for now this is one of the top-tier experiences you can get on PS5, Xbox Series X / S or PC.

Uncharted


Viewed – 16 February 2022 Cinema

I certainly consider myself a fan of the games, especially the 2nd and 4th instalments, so the prospect of a big screen adaptation seemed obvious, even though it’s taken years to get off the ground. Here petty-thief turned adventurer Nathan Drake (Tom Holland) teams up with an old friend of his brother’s, named Sully (Mark Wahlberg) who lets him in on a quest to find some long lost treasure.

Immediately the sheer likability of Holland sells the movie. I don’t consider him much like the Nathan Drake of the games, but he carries his own in a charismatic, physical turn that proves him as a credible lead. Wahlberg surprised as I also didn’t initially think he bared much resemblance of the game’s Sully … but he delivers a lovable-rogue that comes across very much like the character in the games, albeit a younger version. There’s also plenty of action with fights, chases and a few stand out set pieces including a memorable one that opens the movie.

The story for me, apart from a mystery surrounding Nathan’s missing brother, was fairly typical and not that interesting when compared to similar movies. Also, the movie trips itself up in its villain casting, with a woefully under-used Antonio Banderas. Overall, this was still fun, delivered a fairly faithful interpretation of the games and proved once again that Holland is a star. Just a shame it doesn’t have a great deal of personality to call its own.

Verdict: Good

Xbox Series X – impressions


So the other week I finally got my hands on the elusive Xbox Series X, Microsoft’s ultra-powerful flagship next-gen console. Now having spent a couple of weeks with it, I can firmly say I’m impressed. The most notable improvement over last gen, and I’m coming off the technically capable Xbox One X, is the new ‘quick resume’ feature which basically acts as a save state for games, meaning you can switch from one game to another without quitting the previous game and quickly resume where you left off. This is a great quality-of-life improvement that I never knew I wanted until now. It makes dipping in and out of multiple games a breeze and with the super-fast loading of the console’s NVME SSD drive, it’s only seconds before you’re back in the action. It’s not currently available on all games, but that list of games that use the feature is constantly growing.

Like the PS5 this machine benefits greatly from the super-fast SSD, whilst technically not quite as speedy as the PS5’s, in practice games load up almost as quickly (Red Dead Redemption 2 falls from over 2 minutes to just over 30 seconds!). There’s also the inclusion of Ray-tracing for far more realistic lighting and reflections, and many games benefit from silky smooth 60fps, some even offering 120fps. The other notable advancement is the ‘smart-delivery’ feature which automatically upgrades any game in your collection to the Series X version, depending if an upgrade has been made available. Yes, this leads to some mammoth downloadable patches, but the system does everything for you including moving said games from an external HDD to the internal storage to ensure it takes full advantage of the SSD.

Game on…

The only obvious negative of the Series X and Series S so far has been the lack of a flagship exclusive, like PS5 had with Demons Souls, and more recently Ratchet & Clank. Timed exclusive The Medium doesn’t exactly fill those shoes, despite being a suitably atmospheric horror adventure but not exactly a showcase for the machine. Yet it’s with Gamepass where the Xbox brand shines, with over 300 games to pick from, including big names like Gears of War, Doom and Halo. Yet outside of Gamepass the machine is no slouch with its third party support either, and all the big games like Call of Duty, Tomb Raider etc. are on the machine, mostly running better than ever with much faster loading times included.

Perfect Dark

The future is bright for Xbox, with Microsoft having invested highly in development studios, meaning those exclusives will grow in number in time to come. Also with highly anticipated games like Perfect Dark, Bethesda’s Starfield and let’s not forget Halo Infinite among many more … there’s much to be excited about.

PlayStation 5 – six months in


Well, its been a while since I posted about this machines and my experiences with it. Of course I’ve discovered much more since first buying the console and have much to report back on. Below I’ve separated my thoughts into a few sections for a deeper overall opinion. In short I’m loving the console.

The hardware

It has had its quirks. Generally I’ve not had many, but have experienced some issues. Firstly using external storage, such as my Barracuda Fast SSD, had one issue that crashed the system all together during an update. I was playing Spider-Man Miles Morales and the console decided to update Ghost of Tsushima on the external SSD, and suddenly I got a black screen and an unresponsive console. Turns out holding down the power button put the console into standby shut it down and it eventually restarted. Thankfully the condole came back on and I haven’t had that happen since. A bit of online research resulted in me discovering this was a known issue, and after numerous updates, this seems to have been fixed, as have many of the other known issues that have been reported. Currently the machine feels rather robust and less glitchy than it first appeared which is great for late adopters. Overall I’ve not had many problems that have ruined my fun.

The controller, the dual-sense is one of the major next-gen things about the PS5. It feels great to use, much more so than previous PlayStation controllers and is closer to the Xbox controller in weight and feel. However its biggest selling points are the haptic feedback and adaptive triggers. Although not used in all games and like the touchpad on the PS4 controller, will mostly get used in exclusive titles. In the free bundled game, Astro’s Playroom it gets a real workout, with the player able to feel (and hear) raindrops falling. In addition the way the triggers work, providing resistance based on whatever you are doing or using in-game works great when it’s used. In recent shooter Returnal the guns feel incredible with the adaptive triggers and haptic feedback giving each gun real punch.

The console’s built-in SSD is also next-gen stuff, with games often loading super-fast. Going from the titles screen in Spider-Man Miles Morales to gameplay is about 3-4 seconds which… just never happened before, and fast travel in big open world games, is finally that – fast. It varies from game to game, and PS4 games only slightly benefit from it, but actual PS5 games it’s very noticeable. It makes simply switching on the console for a quick gaming session, far more appealing.

The games

I’ve played a number of games on my PS5 and feel I have a good overall opinion on what the machine is capable of, even if we have still not had games that really push the machine’s capabilities (although anyone who has watched the recent Ratchet & Clank: Rift Apart state of play, will have a good idea what can be achieved). I have played Watchdogs: Legion which has a massive recreation of London and showcases the machine’s ‘Ray Tracing’ capabilities to demonstrate some gorgeous reflections. This can also be seen in Spider-Man. It makes games look particularly impressive.

It has also been fun revisiting some PS4 games I either didn’t play or never fully got into, like Horizon Zero Dawn. As technically a PS4 game, I’ve also played a lot of Cyberpunk 2077, which I know has had its problems but I have still had a good time with it. In addition to the games mentioned I’ve also played the Demons Souls remake, which whilst technically impressive, its challenging gameplay, whilst rewarding and well worth it, can be an acquired taste (file Returnal under a similar category too).

A big selling point of many games on the PS5 is 60 frames-per-second, something that is even more appealing than say, 4K resolution. It’s not in all games, but is offered up in most, usually in a ‘performance mode’ such as with games like Immortals: Fenyx Rising (pictured above) and gives a much more fluid, sharp and life-like experience. I’m really sold on it. The more games that come out, and the better developers get used to the console, the more this will become the new ‘normal’ in games. That’s such a great thing.

I should also mention 3D audio. I recently picked up the official Pulse 3D headset and my experience thus far has been very positive. I’m a bit on the fence of the benefits of 3D audio, whether it sounds that much better than regular audio, but it depends on the games. Yet the headset sounds very good regardless delivering plenty of detail and atmosphere when playing.

Final thoughts

I’m not too happy about the price hike on certain games (mostly exclusives) to £70 which is just too high. Suppose Sony being the market leader can do what they want as long as the audience is there. However in comparison to Xbox’s Gamepass it does seem a bit of a rip off. Yet it’s hard to argue with the quality of Sony’s games. The technology built into the PS5 is really great too and that just makes for an exciting gaming future. Overall, I have very few gripes and otherwise highly recommend getting this machine if you can find one.

Games of a generation


I thought I’d look back on the last gen of gaming. The generation I am talking about of course, is PlayStation 4, Xbox One, as well as Nintendo Switch. Between these consoles there have been many quality games released, but the games/franchises detailed below are the titles that overall impressed me the most.

game on…

Dishonoured 2 – Arkane Studios deliver one of the finest sequels ever. A highly detailed and absorbing steam-punk inspired world, gorgeous visuals and the best stealth gameplay in the business. A ton of ways to play it and rewards replaying sections over and over. A game that got rather ignore upon release and really shouldn’t have been.

Rise of the Tomb Raider – I’ve always been a fan of Lara Croft and have played many of the games she has starred in. However this sequel to the rebooted Tomb Raider is the most cinematic, exciting, puzzle filled and action packed than anything that came before. It’s also endlessly playable, with perfectly implemented stealth and with many areas you can revisit and explore.

Titanfall 1 & 2 – for me the best multiplayer shooters ever made. The combination of on foot shooting mixed with giant mech carnage is done so well, it was always thrilling. Add to this the brilliantly cinematic gameplay of the sequel’s single player campaign, and despite games like Call of Duty remaining the popular vote – this series for me is far superior.

Life is Strange – one of the only story-driven adventure games that held my interest. This absorbing episodic game about a teenage girl’s return to her home town and the strange things that happen was really involving and cleverly done, so much so that its sequel couldn’t quite deliver whatever it was that made this game work. For something a bit different but still compelling, I’m really glad I played this.

Assassin’s Creed Unity – despite technical issues at launch, I didn’t pick this up until those issues were fixed. The only ‘Creed game to hold my interest all the way to the end. It didn’t feel bloated, had interesting characters, finely tuned gameplay and a fantastic world, with a stunning Paris boasting some of the most detailed visuals of the generation (the crowd physics are still yet to be beaten).

The Witcher 3: Wild Hunt – one of the deepest most absorbing RPGs I’ve ever played. A huge, intricate world to explore, rich story telling, a brilliant protagonist in ‘Geralt of Rivia’ – and brilliantly crafted action, gorgeous visuals and just plenty to see and do … for months.

Red Dead Redemption 2 – live out all your wildest cowboy fantasies in Rockstar’s stunning Wild West action adventure. A deep and involving story, memorable characters and one of the most detailed, life-like worlds ever put into a video game. This will take some beating.

The Last of Us Part II – raw, cinematic, pulls no punches, devastating – takes video game storytelling into bold, uncharted waters. One of the most absorbing and powerful games I’ve ever experienced. All aided by industry defining combat, stunningly detailed visuals and characters that truly felt alive to me. One of the all time greats.

The Legend of Zelda: Breath of the Wild – the game I put more hours into than any other in the generation. The huge world, atmosphere and finely-tuned gameplay is endlessly absorbing. It’s also jam-packed full of secrets and things to do, but never feels overwhelming. One of the most perfectly designed and enjoyable games I’ve ever played.

Destiny 1 & 2 – for an ongoing game I always keep returning to, the world here and concept is amazing. A sci-if epic where customising my ‘guardian’, doing missions and exploring just kept me glued. Add to this constant additional content, industry defining combat and the fact it’s now free to play and on Gamepass means this is still a great go-to experience that keeps on giving.

Honourable mentions:

Resident Evil 7: Biohazard,

Metro: Exodus,

Control

So, there you have it. I’m sure there are many games I failed to mention. If some of your favourites aren’t here that’ll be because I either didn’t play them or they didn’t quite grab me as much. The games in this list show that last generation was both ground breaking and a hint at the promise of the new generation and what games we can look forward to. I’ve always found it hard to pinpoint exactly what it is that makes me fall in love with a game… but for one reason or another the games above all had ‘it’.

Craig.