Neglecting this blog


Just a short word or two to say I plan to post more reviews, game impressions and the like soon. I feel like I’ve been neglecting this blog and not putting the effort in of late. That’s going to change with several high profile movies on the horizon getting the review treatment from yours truly.

Anyway that’s all for now. Look out for more content soon!

Craig.

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Embarking on an Odyssey


Super Mario Odyssey CappyWell of course I purchased Super Mario Odyssey as a Nintendo Switch owner.  Probably the game I’ve been most hyped about all year.  So what’s it like?  I wouldn’t say I have the vastest experience with Mario games and haven’t owned all of Nintendo’s systems.  However I enjoyed Super Mario Sunshine on the Gamecube and dabbled in Super Mario World from time to time in it’s various incarnations although always found that particular entry overly difficult.  Odyssey however is the first fully free roaming Mario game in a while and on picking up the controller I was pleased at how fluid and natural the controls felt (helped I’m guessing by the game’s 60fps).  Graphically it’s varied, colourful and highly-detailed even if the worlds don’t quite have the wow-factor of Legend of Zelda: Breath of the Wild, that other AAA Nintendo Switch game this will inevitably get compared to, which is unfair as the games couldn’t be more different.  Odyssey’s main plot is simplistic and typical Mario-fair.  Bowser has kidnapped Princess Peach and this time is planning a wedding.  It’s Mario’s job to rescue her and prevent the wedding by chasing Bowser’s flying ship across various kingdoms dotted around the globe.  In each kingdom there are a number of ‘moons’ to find to power your hat-shaped space ship known as the ‘Odyssey’ and this is where the game delivers it’s inspired gimmick. 

Mario Odyssey

A talking hat named ‘Cappy’ befriends Mario after Bowser wrecks it’s home, and chooses to help Mario in his quest because his own sweetheart, a tiara has also been kidnapped.  Cappy can be used during the game in a variety of ways, to either break boxes, platform to higher levels or possess in-game characters to help solve puzzles and further traverse the environments.  It’s a great addition to the Mario-formula and makes for endless gameplay opportunities, but does come at a cost.  You feel slightly over-powered with it and your ability to possess enemies can make the game rather easy, meaning it’s quite possible to breeze through the entire game despite how huge the various kingdoms can be.  Yet that would do the game a disservice as exploration, finding the moons and all the secrets, collecting outfits or souvenirs for your ship is where the meat is and the game greatly rewards players who go off the beaten track and search every nook and cranny.

I’m enjoying my time with Super Mario Odyssey but at this stage, a fair portion into the game I don’t feel it has the depth of Zelda to clock in 100hrs plus, but realise this is a very different but equally polished experience that will keep me coming back for a good while yet.  Does it deserve the wealth of accolades it’s had, the myriad of 10/10s?  Maybe not but it’s still a brilliant game that, if you have a Switch is an essential purchase.

What I’ve been up to


Destiny_2

I haven’t posted on here for a while.  Well, apart from going away on holiday for a long weekend last week, I haven’t been watching any movies and have more been concentrating on a combination of work and in my leisure time, playing some games.  Currently I’m playing Destiny 2 on Xbox One which I had pre-ordered a while back.  Short impressions?  I’m really digging it.  It’s not exactly far removed from Destiny 1, bar some improvements and polish to the formula, such as now being able to travel to different locations without returning to orbit.  I put many hours into Destiny 1 and can see me putting just as much time into this sequel.  The advent of clans and easier to be a part of fire teams seems an added incentive also.  Graphically it’s no slouch either, with varied planets to explore and great effects and atmosphere.  The core combat is also as satisfying as it ever was.  The game could greatly do with some new enemy types however but apart from that I’m having a great time.

Steam World Dig 2

Another game I’m enjoying is Steam World Dig 2 on the Nintendo Switch.  I liked the look of this game from footage I’d seen a while back and it’s as fun and interesting an experience as I’d hoped.  What can I say – platform exploration mixed with mining / digging is like gaming crack, and I find it very appealing that I want to rush back to the game time and time again.  It may be a 2D platformer but it has colourful, vibrant graphics with a charming art-style and plenty of detail.  I don’t have much else to say other than give it a try if curious.

I also got my hands on the highly anticipated Sonic Mania.  I have the Switch version and boy, I’d forgot how difficult Sonic used to be.  It’s sort of a celebration / re-imagining of the first 3 Sonic The Hedgehog games from waaaay back on the Sega Megadrive, with a few new stages added in for good measure.  Although I’m enjoying it and it’s still a great deal of addictive fun, it’s reliance on old-school pixel graphics is a little disappointing – a bit of refinement here and there would’ve been nice – and a few new animations only adds so much.  Overall for a Switch game it’s at times a bit ugly.  Yet as a celebration of a famed videogame character, I guess it does it’s job well enough.

twin-peaks

I finished watching Twin Peaks Season 3 also, and have come away somewhat disheartened.  The ending, without spoiling just left me thinking ‘wtf?’ and many plot threads (if they can be called that – this was not your usual show) failed to go anywhere.  I’m leaving my final verdict until after I’ve re-watched the whole season on Blu-ray where I can really study it … not that I’m really expecting to come away all that wiser.  We’ll see.  Yet I will say this:  as a purely artistic, utterly surreal ‘vision’ and as a return to film-making by acclaimed director David Lynch it was still effective, and at times amazing – but satisfying?  The jury’s still out on that one.

I have some movie reviews in the pipe line and a few other ideas for this blog, so keep an eye out for further updates soon.

Craig.

Garbage heading back to London


I’ve reported many times on here of my love and admiration for alternative rock pioneers ‘Garbage‘.  Over the last couple of years I’ve even had the privilege of seeing them live … topped off with the utterly surreal and amazing experience of actually meeting the band for a VIP meet and greet in 2016.  Well next year I’ll be making it a hat-trick and seeing them live once again for their upcoming show at Brixton Academy.  The show, which I’m presuming will form part of a tour, will celebrate the 20th anniversary of their second, Grammy nominated album ‘Version 2.0‘ – a personal favourite of mine.  So to say I’m excited is an understatement.

Roll on 2018!

1000 followers


1000 followers

Wow.  Just … wow.  When starting this blog more than 10 years ago, I never really did it to have any sort of audience.  I did it more as a place to express my opinions on movies in writing and have somewhere to store my reviews.  Over the years however, I began to realise that people were enjoying and coming back regularly to my blog, so I clearly had a following, which has gradually increased month by month, year by year.  I feel as a total amateur at this, very happy and honoured to have 1000 + followers to this blog and thank each and every one of you for showing an interest.  Keep coming back and commenting, liking or simply reading my stuff and I promise to keep posting reviews and well, anything I feel I want to blog about.

Again, thank you so much for your support.  It means more than I can really express in words.