L.A. Noir – impressions


This was one of my big hopes for 2011.  Rockstar Games’ much anticipated cop adventure game, borrowing from the likes of Grand Theft Auto as well as movies like L.A. Confidential.  The hype surrounding it made a big noise about the revolutionary facial technology that can put real actors into a game world, and the prospect of playing a game that is less about running around with a gun, and more about investigating crime scenes and interrogating witnesses, certainly made me sit up and take notice.  So what is the game actually like to play?

You are ex-war veteran Cole Phelps, starting out as a beat Cop who quickly rises through the ranks, going from Homicide to Vice to Arson.  At first it feels ver much like GTA in the large open world (you get a fully re-created Los Angeles to explore) and being a good guy instead of a criminal is refreshing.  Once you get into the meat of the game, searching crime scenes etc, it’s very unique and interesting, and looking for clues is quite unlike anything out there, that I have played at least.  Also sitting down and quizzing witnesses or suspects is done well, with a system where you must ask questions, which are based on the evidence and clues you have found, and going by what answers the witness / suspect returns, you can choose between believing them, doubting their honesty or calling them a liar.  At first this is tricky to get to grips with, but once you understand what the game is asking of you, getting the job done and putting criminals behind bars can be very satisfying.

Graphically this is impressive, especially as far as the characters and various people you meet are concerned.  The technology is very good, even if the odd recognisable face (did I just spot Matt out of Heroes?) can look a little weird.  The city although very detailed pales in comparison to GTAIV for things going on and stuff to do, and can’t hold a candle technically to Mafia II either.  Also the game suffers quite badly from frame-rate slow down, and it’s obvious that the game world isn’t fully realised with many repeated lines of dialogue from pedestrians and a fair few bugs.  But it creates a great atmosphere of 1940s America though, and for that at least, it does what it came to do.

My main gripe with the game is the repetitiveness of the cases.  I am about half way in, and so far nearly every murder has been a woman and the investigations have constantly resulted in the same on-foot or by car chase, which is nothing we haven’t seen done many times.  Ok, the on-foot stuff is fairly slick, but when you’ve done it five or more times in a row, it gets boring very quickly.  I feel overall that this is a game with a great technology behind it and some good ideas, but for my money at least, it just doesn’t feel very well realised and lacks the variety and compelling story to make it much more than bargain bin fodder.  The kinda game you won’t regret buying cheap or trading-in for, but it’s not one I’d recommend at full price.

Happy Birthday To Me


It’s my birthday today. I turned the ripe ol’ age of 36, and been spoilt rotten.  Money, prezzies and general fuss … makes me feel quite humble.  Of the gifts I had, I got RAGE on XBOX 360, John Landis’ Monsters In The Movies book, The Lion King on Blu-ray, as well as other things.  All of which you will hear a lot more of on this blog in the coming days … pictures and everything!

So I have had a great day and would like to thank everyone who did their part to make it so special.

Crysis 2 – impressions


Have I been waiting eagerly for this!  The fabled sequel to one of the most acclaimed, graphically demanding games on PC now finally makes its way to consoles.  The jungle environment of the first game is swapped for the ‘urban jungle’ of New York City following an alien invasion, and you are a lone soldier forced to take matters into his own hands when you are given a prototype suite (the nanosuite 2.0) which enables you to take on the enemy with super human abilities.  On first impression, this very impressive looking game, featuring what has to be one of the best realised game worlds yet, this game offers a more tactical and at your own pace playing style compared to the follow the leader action-fest of Modern Warfare for example.  Here you get wide open areas where you can navigate the environment, climb up ledges and figure out your approach to certain destinations, whilst taking on the enemy either using stealth or going all guns blazing.  Enhancing this is the varied modes of the nanosuite, where you can use invisibility or enhanced armour for a limited time, making every fire fight unique and immersive.

I must applaud developer Crytek’s work on this as combined with the stunning visuals, the gameplay feels deep and enjoyable and I can see myself coming back to it many times after completion due to the fun the nanosuite offers.  On a side note the multiplayer, which I’ve only briefly dipped my toe in, seems well done and offers the perks and progression of Modern Warfare / Call Of Duty with the added tactics of the nanosuite for more imaginative gameplay.

I’ll report back on this at a later stage when I’ve seen all this has to offer for a fuller opinion.  For now though, I’m very impressed.

Halo: Reach – impressions


Although I’ve never been as die hard as some Halo fan boys (and gals), I did think Halo: Combat Evolved was one of the best shooters on the original XBOX.  Its control style and gameplay going on to revolutionise many modern day shooters.  Where would we be now without regenerating health?  For example.  Also the enemy A.I. was cutting edge at the time.

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