The Division – so is it good?


I have spent just over a week with this heavily hyped and eagerly awaited online RPG shooter.  The Division pits you as an agent called into help clean up the streets of New York of thugs and looters following a deadly pandemic.  As previously reported on here, I tried out both the closed and open betas and enjoyed them…but the main game opens up that experience massively and presents a very detailed and darkly believable world.

Division concept art

So what’s it actually like to play?  Firstly creating your agent is a little basic but it gives you enough tools to form your own identity, complete with hair styles, male or female genders, tattoos, facial scars, facial hair etc.  You can also swap the clothing throughout the game to various aesthetic-only effect, and it is fun if a little less appealing than the various appearances on offer in Destiny surprisingly.

Secondly I like the game’s initial mechanic of updating your base of operations based on resources earned from various themed missions…rescue a medic, rescue a tech guy and recue a security guy etc.  It’s absorbing and makes the player seek out particular missions to gain particular resources.  For an online based game its a great single-player incentive.  The game also offers up a wealth of side missions which vary in detail but can get quite challenging too.  The game is also split into various districts that are set at certain levels that you’re best avoiding if your character’s level isn’t high enough.  One shot kills are plentiful if you dare to enter these areas at a low level.

TheDivision ps4

The multiplayer portion of the game is fairly seamless and if like me you don’t have actual friends to jump into a game with, match making with a group is easy and works well, with communication only partially necessary as the missions mostly lead you by the hand amidst being assaulted by various enemies and objectives.  On the other hand the ‘darkzone’ is not such an easily accessible place and I haven’t really had the opportunity to jump in with a team, so therefore solo excursions have meant many deaths and little to no reward as of yet.  It remains enticing, especially with the prospect of exotic loot, but for now it’s on the back burner.

Division dark zoneIt’s a game I think will take up a lot of the players time and the world is highly detailed, full of atmosphere with lots of areas to explore and random encounters to help build up your stats as you find supplies, kill bad guys and have fun.  New York City is impressively realised, that visual downgrade hardly an issue anymore as this game is a real looker; weather effects, state-of-the-art lighting and superb textures and animations all helping immersion.  One slight issue is some pretty bad pop-in especially when leaving a safe house or underground area and reaching the street – but I’m sure it’s a visual hiccup that can be patched.  I’m playing it on the PS4.

The gameplay itself, despite a strong narrative and interesting back stories and solid gunplay can get repetitive, and samey enemies seem to be a factor that you keep encountering again and again.  The various factions in the game add some variety, but the way you take them on is pretty much the same every time.  As with any MMORPG (which this is to some extent) it’s a concept and a game world that hopefully will grow and develop as time goes on.  I am enjoying it a great deal if you hadn’t realised and am only looking forward to what the developers come up with to further add to the experience.

[REC] Apocalypse


Viewed – 02 March 2015  Blu-ray

What the previous, third entry in this popular cult franchise had in personality, gore and entertainment, it lacked in under-the-skin scares and dread, whilst adding very little to the story.  Oh and why it was called Genesis is anyone’s idea.  However a bride wielding a chainsaw will always get points from me.

rec-apocalypse.jpg

So we come to this fourth and probably final entry in the franchise, as lone survivor Angela; the reporter who managed to get through the horrors of the apartment building in the first two movies, finds herself on a boat surrounded by scientists and the military amongst the regular crew.  Have they managed to contain the virus that caused people to turn into ravenous zombies?  Thankfully this is a return to the more serious, claustrophobic and tension filled tone of the first two movies, dropping much of the schlock of the third, which at times was more comedy than horror.  The hand-held camera approach that worked so well initially doesn’t make a return however but that’s no major loss (apart from causing the title to make little sense) and I still found this pretty nail biting stuff.  Following on from the shock climax of the second movie, I enjoyed the is-she isn’t-she of Angela’s infection, wondering what the scientists are really up to, and why there seems to be a monkey running around.

In Manuela Velasco’s Angela we have a gutsy, suitably sexy heroine who is supported well by some interesting characters, including a geeky tech guy who just happens to be the plucky reporter’s number-one fan.  The movie barely touches on the demonic possession angle of the previous movies however and is much more straight-forward action horror – with a very exciting and intense final act.  Yet by the time we reach this fourth entry, clearly the story is scraping the ideas-barrel … and a parasitic organism just isn’t as scary as possession, despite the franchise’s initial potential.  For a zombie-fest though, I still had a good time.

Verdict:  3 /5