PlayStation 5 – six months in


Well, its been a while since I posted about this machines and my experiences with it. Of course I’ve discovered much more since first buying the console and have much to report back on. Below I’ve separated my thoughts into a few sections for a deeper overall opinion. In short I’m loving the console.

The hardware

It has had its quirks. Generally I’ve not had many, but have experienced some issues. Firstly using external storage, such as my Barracuda Fast SSD, had one issue that crashed the system all together during an update. I was playing Spider-Man Miles Morales and the console decided to update Ghost of Tsushima on the external SSD, and suddenly I got a black screen and an unresponsive console. Turns out holding down the power button put the console into standby shut it down and it eventually restarted. Thankfully the condole came back on and I haven’t had that happen since. A bit of online research resulted in me discovering this was a known issue, and after numerous updates, this seems to have been fixed, as have many of the other known issues that have been reported. Currently the machine feels rather robust and less glitchy than it first appeared which is great for late adopters. Overall I’ve not had many problems that have ruined my fun.

The controller, the dual-sense is one of the major next-gen things about the PS5. It feels great to use, much more so than previous PlayStation controllers and is closer to the Xbox controller in weight and feel. However its biggest selling points are the haptic feedback and adaptive triggers. Although not used in all games and like the touchpad on the PS4 controller, will mostly get used in exclusive titles. In the free bundled game, Astro’s Playroom it gets a real workout, with the player able to feel (and hear) raindrops falling. In addition the way the triggers work, providing resistance based on whatever you are doing or using in-game works great when it’s used. In recent shooter Returnal the guns feel incredible with the adaptive triggers and haptic feedback giving each gun real punch.

The console’s built-in SSD is also next-gen stuff, with games often loading super-fast. Going from the titles screen in Spider-Man Miles Morales to gameplay is about 3-4 seconds which… just never happened before, and fast travel in big open world games, is finally that – fast. It varies from game to game, and PS4 games only slightly benefit from it, but actual PS5 games it’s very noticeable. It makes simply switching on the console for a quick gaming session, far more appealing.

The games

I’ve played a number of games on my PS5 and feel I have a good overall opinion on what the machine is capable of, even if we have still not had games that really push the machine’s capabilities (although anyone who has watched the recent Ratchet & Clank: Rift Apart state of play, will have a good idea what can be achieved). I have played Watchdogs: Legion which has a massive recreation of London and showcases the machine’s ‘Ray Tracing’ capabilities to demonstrate some gorgeous reflections. This can also be seen in Spider-Man. It makes games look particularly impressive.

It has also been fun revisiting some PS4 games I either didn’t play or never fully got into, like Horizon Zero Dawn. As technically a PS4 game, I’ve also played a lot of Cyberpunk 2077, which I know has had its problems but I have still had a good time with it. In addition to the games mentioned I’ve also played the Demons Souls remake, which whilst technically impressive, its challenging gameplay, whilst rewarding and well worth it, can be an acquired taste (file Returnal under a similar category too).

A big selling point of many games on the PS5 is 60 frames-per-second, something that is even more appealing than say, 4K resolution. It’s not in all games, but is offered up in most, usually in a ‘performance mode’ such as with games like Immortals: Fenyx Rising (pictured above) and gives a much more fluid, sharp and life-like experience. I’m really sold on it. The more games that come out, and the better developers get used to the console, the more this will become the new ‘normal’ in games. That’s such a great thing.

I should also mention 3D audio. I recently picked up the official Pulse 3D headset and my experience thus far has been very positive. I’m a bit on the fence of the benefits of 3D audio, whether it sounds that much better than regular audio, but it depends on the games. Yet the headset sounds very good regardless delivering plenty of detail and atmosphere when playing.

Final thoughts

I’m not too happy about the price hike on certain games (mostly exclusives) to £70 which is just too high. Suppose Sony being the market leader can do what they want as long as the audience is there. However in comparison to Xbox’s Gamepass it does seem a bit of a rip off. Yet it’s hard to argue with the quality of Sony’s games. The technology built into the PS5 is really great too and that just makes for an exciting gaming future. Overall, I have very few gripes and otherwise highly recommend getting this machine if you can find one.

PlayStation 5 – early impressions


Well as promised my brand spanking new next-generation games console arrived today, November 19th the U.K./European launch day. On unpacking it I was aware from the various unboxing vids I’d seen on YouTube, but was still taken back by the console’s immense size and unique shape. It’s an impressive looking device!

Set up was easy; attach the cables, fit the stand (again, unboxing vids came in handy) and switch the machine on. I went though the usual on screen prompts to log in, connect to WiFi etc, and quickly began installing Demon’s Souls. I thought I’d check out the much talked about Astro’s Playroom whilst I wait, However it required an update, which took a while (I don’t have the fastest Internet) so it was a bit of a wait until I got to play my first PS5 game.

The only downside I’ve experienced thus far is how slow the machine copies data from the disk (definitely much slower than PS4) and then the loooooong wait for an update to download. I think much of my time was even taken up purely waiting. Sigh.

Back to Astro’s Playroom and yes, that haptic feedback (combined with the built in speaker) is no joke in the new Dual-Sense controller. I love it and it certainly adds a lot to the experience. This game is largely a showcase for the capabilities of the controller but is also a fun platformer that compares favourably to Mario’s 3D outings. It’s polished, very colourful and full of personality. I must say I’m not that into games that are purely a showcase for tech, I prefer something a bit more grounded … but I’ll certainly be coming back to this.

Demon’s Souls was up next: I’ve always avoided the Dark Souls series, and many of my trepidation’s were confirmed. This is pretty tough and at times frustrating with an unforgiving restart system. However as a graphical showcase this was lush. So far I’ve only played it in its 60fps ‘performance’ mode but it felt extremely responsive and fluid. I will check out the 30fps 4K mode also, when I feel up to tackling the game again.

Finally I gave Spider-Man: Miles Morales a go. I played it for about an hour and was instantly hooked. So far this is easily my favourite. It looks stunning, the ultra-realistic reflections, courtesy of the much hyped ‘ray-tracing’ technology is stunning, and well… it’s just fun!

Miles Morales had an issue installing an update at first, but downloading it a second time there wasn’t a problem. I haven’t really explored much else what the machine can do, and haven’t touched backwards compatibility with PS4 games. I also have Watchdogs Kegion so will check that out another time.

For now though this has been good. I’m certainly impressed by the swiftness of the loading, but not so much with the installing or updating. The graphics are very good, but better than say Red Dead Redemption 2 on Xbox One X? I’m not sure. There a slickness to everything here though and it does feel ‘next-gen’. so for now I’d say that’s good enough. I’m looking forward to diving in deeper with this console so may provide updated impressions soon.

Craig.

Spider-Man: Far From Home


Viewed – 12 November 2019. Online rental

In the wake of the events of Avengers: Endgame, Peter Parker / Spider-Man (Tom Holland) is on a school trip in Europe when a series of elemental beasts begin to attack various cities. When a hero from another dimension appears to battle them, Parker feels obliged to offer his help, aided by new tech left to him by the (spoiler) late Tony Stark.

I wasn’t the biggest fan of the last few Spider-Man movies but do think Holland is perfectly cast. This time around he teams up with Jake Gylkenhaal‘s Mysterio, who proves a very interesting character even if an actor of his calibre is hardly ‘stretched’. Samuel L Jackson‘s Nick Fury is also a welcome return after his absence from other movies. The story is generally teen angst complicated by an inconvenient new threat, and the shadow of Tony Stark / Iron-Man looms once again which for me spoilt the last movie. However here at least Spidy gets to do his own thing and we are treated to some great set-pieces with some very imaginative moments revolving around Mysterio’s illusion powers.

At the end of the day this hardly breaks the mould for a Spider-Man or Marvel movie and lacks the depth of a Captain America or Avengers – but when it’s all this entertaining … does that really matter? Not ‘amazing’ then, but still the best Spidy outing in quite a while.

Verdict: 3.5 /5

Spider-Man: Into The Spider-Verse


Viewed – 19 July 2019. Online rental

I wasn’t that fussed about watching this. This is mainly down to the fact, I’ve found the recent Spider-Man movies underwhelming.  However I kept hearing good things about this, especially the animation so I thought I’d give it a go.  Miles, a young black kid with a talent for graffiti, gets bitten by a radioactive spider after trespassing into an underground facility.  There he witnesses a battle between Spider-Man and various super villains just as an experimental device creates an inter-dimensional rip in reality.  Soon after Miles discovers he has wall crawling abilities just as various other ‘Spider-Men’ appear from alternative realities.

Immediately I was taken back by the excellent animation and particularly wowed by how it combines the look of 2D comic book art with CGI – it’s certainly a style I want to see more of.  The story whilst initially a bit cliched anchors itself with convincing relationships and a solid learning-to-be-a-hero ark.  The various multi-verse versions of Spider-Man are also a great idea ranging from a brooding noir style to Japanese animation and even a Porky Pig-style incarnation.  We also get the semi-usual Spider-Man and even Spider-Gwen.  Action throughout is also inventive, exciting and a visual showcase.

Villain Kingpin’s look is too exaggerated for my liking, but characters like The Prowler (something about that guy sends shivers) and Doctor Octopus are a welcome addition.  For a movie called ‘Into the Spider-Verse’ the fact multiverses aren’t especially explored is disappointing, and the final battle has a bit of a weak conclusion.  However for a Spider-Man movie this is a step-up from The Amazing Spider-Man movies and even Homecoming.  Recommended.

Verdict: 3.5 /5

Stan Lee dies


So sad to hear that the legendary Stan Lee has passed away. The creator of many of our favourite super heroes, including Spider-Man and The Incredible Hulk, he was the pioneer of many a kid’s childhood fantasies and well, we wouldn’t have the Marvel Cinematic Universe without his boundless imagination. He will be sadly missed.

R.I.P.