Rise of the Tomb Raider – impressions


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I have literally just finished Rise of the Tomb Raider, the latest game in the famed franchise starring intrepid explorer Lara Croft.  The previous game, simply titled Tomb Raider was a very well made reboot for the franchise and saw our heroine shipwrecked on an island with more than a few dangers and adventures hidden within.  This game has Lara more as the adventurer we know and love and is more a straight-forward expedition to discover the ‘divine-source’ somewhere in Siberia, following in the footsteps of her father before her. 

rise-of-the-tomb-raider-8Developer Crystal Dynamics have created a very polished and detailed gaming experience that has all the climbing, exploring and ‘tomb-raiding’ you could hope for whilst also crafting a compelling, very well written story and believable characters.  Doesn’t hurt that it looks drop-dead gorgeous throughout.  The visuals on display here, with a wealth of effects and an epic scale are some of the best yet seen on XB1, with realistic rain, wind, smoke, fire, snow and water – also the little details to Lara herself from getting wet and mucky in water to a gradual coating of snow and grime on her clothing is quite something.  She also reacts realistically to climbing, leaping and falling or getting hurt that not for a second do you feel like this is just some videogame avatar, but a real, living and breathing person.  Quite an achievement, carried over it has to be said from the previous game. 

It gets pretty tough in combat, where as outside of getting shot exploring and solving puzzles is more about thinking your way through an area.  The combat however is at times fiendishly unforgiving and if you haven’t got enough bullets or you’re a crap aim or you have run out of bandages, you’re dead.  It’s also mostly set in Siberia apart from an epilogue that has Lara exploring a more sunny climate.  Flashbacks to Lara’s past, glimpses of Croft manor would have benefitted from a bit of gameplay thrown in, but the rest of the game is pretty immense with large open areas to explore and find secrets and hidden tombs in … so I can’t say I felt limited at all.  Also stealth, something that was hyped up (stalking and killing enemies in the forest wilderness) isn’t perfect as with the last game and getting spotted is all too easy…so going in all guns blazing is usually the best plan in the end.

screenshots captured directly from my Xbox One

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This kept my interest throughout, and Tomb Raider has always been gaming crack for me – I just can’t get enough of it.  So this met and exceeded my expectations no doubt. 

An essential purchase.

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Xbox @ E3 2015


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Not long finished watching Microsoft’s E3 briefing and have come away rather impressed.  We got to see a new Gears of War being demonstrated in-game and hell, it looked bad-ass.  Only a glimpse but the next-gen graphics and a new somewhat Chris Pratt inspired protagonist certainly peaked my interest for one of my favourite franchises.  It was also good news to hear a fully remade version of the original Gears Of War would be out this year the wet our appetites for the next instalment.

rise_of_the_tomb_raider1It was also good to finally see some in-game footage of Rise of the Tomb Raider even if the footage shown was a bit heavy on cinematics and less on the actual gameplay – but the snow and weather and ice effects shown were very nice … and considering the game is out in November, I’d say what we saw was pretty much as it will be to play.

I was mildly intrigued with the announced Rare Replay Collection.  The famed studio that made a big splash in the Nintendo days hasn’t exactly wowed audiences since it got acquired by Microsoft back in the early days of Xbox (can we forgive the abomination that was Perfect Dark Zero?) but the chance to rediscover countless Rare gems such as Banjo Kazooie and Conkers Bad Fur Day was mouth-watering.  No word on if said games would be spruced up in next-gen clothing, but considering it’s a compilation, I doubt it.  Rare also revealed a new I.P. in the name of Sea of Thieves, a multi-player open world what looks like pirate sea fairing-thing.  Certainly interesting and the cell-shaded, cartoon visuals definitely appeal.  Excuse me though if I haven’t got massive faith in Rare as a developer these days.

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One of the real big announcements was that Xbox One was going to be backwards compatible with Xbox 360.  Now considering the vast library of games for the 360, that’s a big coop for the new console even if backwards compatibility has always seemed silly to me on a new console.  Can’t people movie on?  But considering Microsoft’s struggles with their console this generation compared to the PS4, I think it’s a very wise move to get the former fan base back on board.

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There was the expected Forza 6 and Halo 5 Guardians presentations (…wow!), and another glimpse of The Division with what has to be said slightly pared back graphics??  Add to this the recently announced Fallout 4 on Microsoft’s stage along with Rainbow Six Siege.  Then we also came to Holo Lens and the recently announced partnership with Oculus Rift (owned by Valve??) to get excited about, but no word on a price point for either, and surprisingly Oculus Rift had very little being said about it.

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So for day one, this was a good showing for Microsoft and Xbox One.  There was still plenty of talk of Indie games and Windows 10 which I’m cautiously optimistic about … yet overall, I was suitably excited.  No shows for the hyped exclusives Quantum Break and Crackdown, but you could say we still got more than a bumper show this year.

Over to you Sony.