PlayStation 5 – six months in


Well, its been a while since I posted about this machines and my experiences with it. Of course I’ve discovered much more since first buying the console and have much to report back on. Below I’ve separated my thoughts into a few sections for a deeper overall opinion. In short I’m loving the console.

The hardware

It has had its quirks. Generally I’ve not had many, but have experienced some issues. Firstly using external storage, such as my Barracuda Fast SSD, had one issue that crashed the system all together during an update. I was playing Spider-Man Miles Morales and the console decided to update Ghost of Tsushima on the external SSD, and suddenly I got a black screen and an unresponsive console. Turns out holding down the power button put the console into standby shut it down and it eventually restarted. Thankfully the condole came back on and I haven’t had that happen since. A bit of online research resulted in me discovering this was a known issue, and after numerous updates, this seems to have been fixed, as have many of the other known issues that have been reported. Currently the machine feels rather robust and less glitchy than it first appeared which is great for late adopters. Overall I’ve not had many problems that have ruined my fun.

The controller, the dual-sense is one of the major next-gen things about the PS5. It feels great to use, much more so than previous PlayStation controllers and is closer to the Xbox controller in weight and feel. However its biggest selling points are the haptic feedback and adaptive triggers. Although not used in all games and like the touchpad on the PS4 controller, will mostly get used in exclusive titles. In the free bundled game, Astro’s Playroom it gets a real workout, with the player able to feel (and hear) raindrops falling. In addition the way the triggers work, providing resistance based on whatever you are doing or using in-game works great when it’s used. In recent shooter Returnal the guns feel incredible with the adaptive triggers and haptic feedback giving each gun real punch.

The console’s built-in SSD is also next-gen stuff, with games often loading super-fast. Going from the titles screen in Spider-Man Miles Morales to gameplay is about 3-4 seconds which… just never happened before, and fast travel in big open world games, is finally that – fast. It varies from game to game, and PS4 games only slightly benefit from it, but actual PS5 games it’s very noticeable. It makes simply switching on the console for a quick gaming session, far more appealing.

The games

I’ve played a number of games on my PS5 and feel I have a good overall opinion on what the machine is capable of, even if we have still not had games that really push the machine’s capabilities (although anyone who has watched the recent Ratchet & Clank: Rift Apart state of play, will have a good idea what can be achieved). I have played Watchdogs: Legion which has a massive recreation of London and showcases the machine’s ‘Ray Tracing’ capabilities to demonstrate some gorgeous reflections. This can also be seen in Spider-Man. It makes games look particularly impressive.

It has also been fun revisiting some PS4 games I either didn’t play or never fully got into, like Horizon Zero Dawn. As technically a PS4 game, I’ve also played a lot of Cyberpunk 2077, which I know has had its problems but I have still had a good time with it. In addition to the games mentioned I’ve also played the Demons Souls remake, which whilst technically impressive, its challenging gameplay, whilst rewarding and well worth it, can be an acquired taste (file Returnal under a similar category too).

A big selling point of many games on the PS5 is 60 frames-per-second, something that is even more appealing than say, 4K resolution. It’s not in all games, but is offered up in most, usually in a ‘performance mode’ such as with games like Immortals: Fenyx Rising (pictured above) and gives a much more fluid, sharp and life-like experience. I’m really sold on it. The more games that come out, and the better developers get used to the console, the more this will become the new ‘normal’ in games. That’s such a great thing.

I should also mention 3D audio. I recently picked up the official Pulse 3D headset and my experience thus far has been very positive. I’m a bit on the fence of the benefits of 3D audio, whether it sounds that much better than regular audio, but it depends on the games. Yet the headset sounds very good regardless delivering plenty of detail and atmosphere when playing.

Final thoughts

I’m not too happy about the price hike on certain games (mostly exclusives) to £70 which is just too high. Suppose Sony being the market leader can do what they want as long as the audience is there. However in comparison to Xbox’s Gamepass it does seem a bit of a rip off. Yet it’s hard to argue with the quality of Sony’s games. The technology built into the PS5 is really great too and that just makes for an exciting gaming future. Overall, I have very few gripes and otherwise highly recommend getting this machine if you can find one.

PlayStation 5 – early impressions


Well as promised my brand spanking new next-generation games console arrived today, November 19th the U.K./European launch day. On unpacking it I was aware from the various unboxing vids I’d seen on YouTube, but was still taken back by the console’s immense size and unique shape. It’s an impressive looking device!

Set up was easy; attach the cables, fit the stand (again, unboxing vids came in handy) and switch the machine on. I went though the usual on screen prompts to log in, connect to WiFi etc, and quickly began installing Demon’s Souls. I thought I’d check out the much talked about Astro’s Playroom whilst I wait, However it required an update, which took a while (I don’t have the fastest Internet) so it was a bit of a wait until I got to play my first PS5 game.

The only downside I’ve experienced thus far is how slow the machine copies data from the disk (definitely much slower than PS4) and then the loooooong wait for an update to download. I think much of my time was even taken up purely waiting. Sigh.

Back to Astro’s Playroom and yes, that haptic feedback (combined with the built in speaker) is no joke in the new Dual-Sense controller. I love it and it certainly adds a lot to the experience. This game is largely a showcase for the capabilities of the controller but is also a fun platformer that compares favourably to Mario’s 3D outings. It’s polished, very colourful and full of personality. I must say I’m not that into games that are purely a showcase for tech, I prefer something a bit more grounded … but I’ll certainly be coming back to this.

Demon’s Souls was up next: I’ve always avoided the Dark Souls series, and many of my trepidation’s were confirmed. This is pretty tough and at times frustrating with an unforgiving restart system. However as a graphical showcase this was lush. So far I’ve only played it in its 60fps ‘performance’ mode but it felt extremely responsive and fluid. I will check out the 30fps 4K mode also, when I feel up to tackling the game again.

Finally I gave Spider-Man: Miles Morales a go. I played it for about an hour and was instantly hooked. So far this is easily my favourite. It looks stunning, the ultra-realistic reflections, courtesy of the much hyped ‘ray-tracing’ technology is stunning, and well… it’s just fun!

Miles Morales had an issue installing an update at first, but downloading it a second time there wasn’t a problem. I haven’t really explored much else what the machine can do, and haven’t touched backwards compatibility with PS4 games. I also have Watchdogs Kegion so will check that out another time.

For now though this has been good. I’m certainly impressed by the swiftness of the loading, but not so much with the installing or updating. The graphics are very good, but better than say Red Dead Redemption 2 on Xbox One X? I’m not sure. There a slickness to everything here though and it does feel ‘next-gen’. so for now I’d say that’s good enough. I’m looking forward to diving in deeper with this console so may provide updated impressions soon.

Craig.

Next gen begins here.


I’ve pre-ordered a PlayStation 5. Yeah, as someone who primarily plays on Xbox, that kind of surprises me too, but stay with me here. I have every intention of getting an Xbox Series X at some stage, but my existing Xbox One X isn’t that old and with nothing that essential coming to the Series X at launch (that isn’t also coming to Xbox One) I did feel there was little reason to upgrade just yet. Over on the PlayStation, Sony seem to have delivered a bit more next-gen excitement this time and games like Spider-Man Miles Moralis , Ratchet & Clank: A Rift Apart and Demon’s Souls look great and show off what is possible with these machines (ray tracing, super-fast loading) … and when put simply, my PS4 is getting rather old and sounds like a jet engine when in use. I am looking forward to playing PS4 titles like The Last of Us Part II on it with faster loading and more stable frame rates.

I’m under no illusion that next-gen isn’t going to entirely knock my socks off this side off Christmas or well into next year but I wanted an upgrade to my PS4 and also enjoy keeping up with technology developments. Entering a new generation is always exciting and boarding that ship is something I love doing. Also technology gimmicks like the haptic feedback on the new PS5 ‘dual-sense’ controller will be fun to explore, even if in the long/run it’s a feature that will get used less and less (I’m guessing).

There’s still some element of the unknown here, how games will perform and what features they’ll have (and not have), and how third party games will compare between PlayStation and Xbox. Xbox has a lot of promise still, what with all the new studios they’ve acquired and the consumer-friendly services they’re offering. I just don’t feel we’ve really seen much games-wise to truly excite (Halo Infinite’s delay went along with aiding my decision to hold off on Microsoft’s console right now). Either way us gamers have much to look forward to in the coming years and the rivalry between the big console names will deliver some great games as a result I’m sure. For now though PlayStation 5 will be my starting point.

Roll on November 19th.

The Xbox situation


I’ve been an Xbox fan since the OG Xbox back in the day, and supported them to this day. I love my Xbox One X but it’s certainly been a shame to watch its nearest rival PlayStation and also the Nintendo Switch soar away from it in sales figures and all-round positive buzz. The Xbox One got off to a poor start, touted as an all-round media device rather than a games console that was both weaker than PS4 and more expensive with its at the time mandatory Kinect add-on. Despite best efforts from the team ever since, with the inception of Gamepass etc,, they still failed to turn things around … not helped by a shortage of major exclusive games that could compete with what PS4 has been offering. Although franchises like Forza, Gears of War have still been well received.

Going into the new gen, it’s become clear that Microsoft and Xbox head Phil Spencer’s philosophy is very different to PlayStation. Sony are riding high on massive sales and extremely positive feedback, so are happy to go full-on into PS5 and kiss PS4 goodbye – safe in the knowledge that millions of fans will likely follow. Xbox however seem reluctant to abandon Xbox One in favour of Series X and are delivering a confusing, worrying message to their fans and anyone interested in next-gen. Phil Spencer says ‘exclusive games are anti-consumer’. They don’t want any game coming Xbox Series X that’s not also coming to Xbox One for at least a year (if not two), and are relying on a subscription service as the way forward rather than asking consumers to have to pay £50-£60 for new games. They also insist on everything coming to PC, ruining any ‘exclusivity’ their games could potentially boast. On one hand it’s very consumer-friendly, but on the other hand it suggests a lack of confidence.

Recently both Sony and Microsoft have shown their hand with regards to the future of their respective brands. Sony chose to hold off the reveal of their console, whilst Microsoft showed theirs early on. Sony showcased plenty of in-game footage and showed off the potential of their super-fast SSD storage solution in games like the dimension-jumping Ratchet & Clank. Microsoft revealed Halo Infinite in a rather current-gen state. Instead they boasted that all their games were coming to Gamepass. That’s cool, I’ll admit. Both consoles will be of course be very powerful, boast (amongst other features) ray-tracing that brings game visuals to life in a way never before seen on a console. Yet something about Sony’s marketing is exciting, whilst Microsoft’s is simply ‘safe’.

I feel that Xbox have good things in store, the Series X will still be a very capable machine, and long-term they may well turn things around. They have some good ideas to pave the way and place them in a good position for the future. Gamepass, X-Cloud etc is the way the industry is going. They have the development studios now more than ever. It’s just currently, PlayStation has the buzz, Microsoft should be focused on selling their new console, not just their brand. I’ll be interested to hear the prices of the new consoles, which could prove a major factor, and launch games line-up of which at this stage, Xbox has the numbers. We’ll see what happens.