Eighties nostalgia is really trendy right now and as someone who grew up in that decade I’m certainly in approval. In the wake of hit Netflix series Stranger Things, breakout horror It Follows and that recent IT remake, this has a similar group of teenage friends during a time when a series of children disappearing lead the Police to believe they have a serial killer on the loose. One kid, a nerdy conspiracy-theory obsessive jumps to the conclusion that the mysterious man on his paper round might be the killer.
This is very much Goonies meets Fright Night, and the likeable gang of kids certainly bring back memories of both movies … as we watch them stalk and investigate their neighbour and gather evidence. It’s not quite the horror the trailer has you believe, more a comedy-drama filled (likely intentionally) with cliches – the hot girl next door, the outcast kids, parents who don’t listen etc. The movie also rushes over smaller details that become important later on (sighting a kid in the man’s house – blink and you miss it). Yet the movie kept me guessing and with some clever use of red herrings and decent twists, I found myself really invested.
In its reliance on nostalgia it loses a bit of its own identity and characters beyond the main protagonist are wafer thin and under-explored. The ending however floored me. Recommended.
This is a post I’ve been thinking of doing for a while and have been thinking back lately of how video games (and computer games) has affected me in my life and my humble origins in the hobby. Back in the late eighties and during the micro computer popularity in the UK, I was fortunate enough to have an Amstrad CPC 464 colour computer (colour being something of a novelty at the time … the CPC even came in a green screen version for a little less money). See images below.
I absolutely loved it. I remember prior to having it (I think it was a Christmas present) I was imagining the possibilities of actually interacting with a game, rather than say watching a film or reading a book. You see, I wasn’t really that familiar with arcades as I didn’t live near a Holiday resort, so hadn’t really played games apart form perhaps hand-held space invaders and pac-man systems (before the advent of Gameboys). So actually having a system to play on and also do other things like word-processing and trying to create your own games (I think I made a un-finished text adventure once) was something I’d never experienced before.
It was my first real introduction into gaming and I enjoyed many games with highlights for me being: Dizzy (and Treasure Island Dizzy), Gryzor (aka Contra), Renegade (and Target Renegade – surely the greatest name for a game ever), Chase HQ and Barbarian. These were primitive days for games coming on cassette and taking an age to load. The Amstrad however wasn’t as popular as two other machines around at the time, the Sinclair ZX Spectrum and the Commodore 64. This puzzled me though, as the Amstrad had much more vibrant graphics to it’s games and more often than not superior versions of multi-format titles.
My first one on one fighter, which caused a bit of a stir at the time for having the ability to decapitate your opponent, and the fact the cover art had big-breasted page 3 girl Maria Whittaker on it.
Not sure why the title was changed for the much more famous Contra to Gryzor and I never managed to get past the first level, and well, that loading screen image is clearly a rip-off of Arnold Schwarzenegger in Predator.
Amstrad themselves had other versions of the computer boasting more memory and even a floppy disk drive instead of cassette. They even attempted to enter the video game console market at one stage with the GX4000 but that was a flop. At this time I realised it was my time to move on, but to what system next? That’s a story for Part 2…
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