Return to Night City


Recently I downloaded patch 1.5 for Cyberpunk 2077, one of the most heavily hyped and also heavily criticised games of the last few years. Patch 1.5 is the latest in a long list of updates the game has received since that disastrous launch in 2020, When the game came out it was a bit of a mess. I played on the PS5 which ran the PS4 version in backwards compatibility mode, and the experience, whilst playable suffered from frequent crashes that took you back to the PlayStation dashboard, plenty of glitches & bugs and despite a rather well written story with a memorable cast of characters, felt unfinished and not really fit for release.

Almost a year and a half later we now have the official next-gen (current gen) versions, available as free upgrades to owners of the PS4 and Xbox One versions, and comes with a suite of improvements, enhancements and quality of life upgrades. To put it short, this is the version the game should have released at launch. Immediately the game (I’ve been playing the PS5 version) is noticeably sharper, benefitting from not only a higher resolution (reportedly ‘dynamic’ 4K) but also higher-resolution textures. The game offers up two modes, ‘performance’ for a silky smooth 60fps, or ‘ray-tracing’ at 30fps. Having played about with both settings, I’ve kinda settled on ray-tracing as the world just looks better for it, and although the mode only effects shadow quality – when jumping back and forth from that mode to performance, the alternative looks a little less filmic, and comes off as a bit flat (albeit with the benefit of higher frame-rate). Whichever your preference, with improved crowd density over the PS4 version, far better A.I. for NPCs, vehicles, police, gangs – the game plays so much better. Another big bonus for me with this next-gen version is the implementation of the adaptive triggers on Sony’s Dual-Sense controller, making every weapon more punchy and adding weight snd heft to every vehicle. The controller’s speaker is also used, for such things as Keanu Reeve’s Jonny Silverhand talking to you.

Experiencing the world of Cyberpunk 2077 now has that wow factor it was always meant to have. It’s not without a few glitches still and I did get a crash to the dashboard once, but as a whole it just feels more polished and stable. The potential for this game was always huge and this version is closer than its ever got to realising that dream. Exploring the massive environment of Night City is simply awe-inspiring and even just walking around, interacting, going into buildings and just soaking up the atmosphere is a joy that’s now (mostly) uninterrupted by technical issues.

I hope CD Project Red have learnt from their mistakes and continue to support the game. It has too much going for it to just fade into obscurity snd there is clearly passion, love and real artistry gone into this, regardless of how marred it was at launch. Let’s try and focus on what it is now rather than what it was back then, because right now having sunk several hours into a new game (yes I restarted it) I feel hyped at the prospect of playing it again.

The game has a free 5 hour trial for anyone uncertain of picking it up. I’ll report back if I experience any alarming issues as I progress through the campaign … but for now this is one of the top-tier experiences you can get on PS5, Xbox Series X / S or PC.

Merry Christmas


Well I realise I skipped a year, as I wasn’t well last Christmas. This year I’m in much better health and can post my usual Yuletide blog post. This year I got some lovely prezzies, my usual Scarlett Johansson calendar, the Criterion release of The Irishman, Tenet in 4K UHD, the official guide to Cyberpunk 2077, two framed movie prints (Taxi Driver & Pulp Fiction) with signatures, a FunkoPOP of The Mandelorian’s The Child, … as well as clothing, smellies, chocolate etc. Very very nice.

I hope everyone I got prezzies for liked what I got them, and I send my Christmas thank yous to all the visitors of this blog and hope you have a great Christmas and a happy New Year (let’s hope 2021 is a vast improvement on 2020).

Two crime classics…

Craig.

Cyberpunk 2077 – impressions


A utopia worth saving?

Well the most highly anticipated game of 2020 is now the most controversial with a launch that didn’t exactly go to plan. Developer CD Projekt Red is currently on damage control after misleading gamers and journalists about the state of the game on last-gen consoles, specifically base PS4 & Xbox One. Thankfully I’ve been playing it on PS5 where it has fared somewhat better with (up to) 60fps, although frequent crashes and occasional bugs still plague the experience for me. I’m hopeful CDPR will sort many of these issues over the next couple of months and that the new consoles get their proposed ‘next-gen patch’ – but until then, what’s the game like to play?

I’m having a lot of fun it has to be said and despite some of the negativity surrounding this game right now, it can’t be argued that as far as story, characterisation, setting and gameplay is concerned, this is really good. Performances, especially in missions of other characters is very convincing as is my own character who’s voice actor really conveys emotion (I’m playing as a female V). I’ve only touched the surface of the levelling up, customisation etc and even after 20 hours have yet to really get into the cyberware or ‘smart’ weapons. Exploring night city is great too – the design of the layout, buildings, neon all very convincing and impressive. There seems lots of hidden away areas, alleyways, bars, shady characters, prostitutes, gangs and sex & violence around every corner. Yes it’s very mature but in a comic book kind of way that definitely has tongue planted firmly in cheek. The RPG elements are cool but a bit fiddly and the hacking doesn’t feel that intuitive. However there is a ton of content, what appears to be a very well thought out story and plenty of side content that’ll keep me busy for a long while.

Of course I must mention the bugs. On the PS5 it’s far from the horror story reported by users of other platforms as detailed above, but crashes that send you back to the PS5 hone screen are frequent. Also for a world this detailed, it’s looks can be inconsistent. Some streets and interiors look jaw dropping, whilst others look bland and rather last-gen (this admittedly is basically the PS4 Pro version) and is in need of polish in many places, and well, pedestrian NPCs that have some personality! Lol. But these are all things I have faith CDPR will fix – they have to to regain the image they once had in wake of The Witcher 3.

So if playing this on PS5 (and reportedly Xbox Series S & X) or especially on a high-end PC … this is (almost) the game we have been eagerly awaiting. However if you’re stuck with a last-gen console, wait until it gets the patches it’s been promised – but don’t expect miracles. Despite information to the contrary, this game was always next-gen & PC experience. Just a shame CDPR felt the need to try and please everyone.

E3 2019 roundup


The biggest calendar event in gaming, E3 has come and gone once again, and as usual there’s been surprises, disappointments and lots and lots of games! Sony’s absence this year was jarring but not all that missed as there was still plenty to gush over, some of which, my personal highlights, I’ve detailed below…

Microsoft

I was majorly hyped going into this press conference that kick-started E3 2019 and have to admit … I came away a little disappointed. Big games announced the previous year like Gears of War 5 (now simply called Gears 5??) and Halo Infinite were shown but with little to no game play. I wasn’t really expecting much from Halo, but more was shown of Gears last year than we got in this initial press conference. A strong focus on the multiplayer was also concerning.

However, a ton of games were revealed, a good amount of exclusives such as the new game from Ninja Theory ‘Bleeding Edge‘ which looked cool but a bit too Overwatch-y for me. A release date for the long-awaited Ori and the Will of the Wisps was welcome, even if February 2020 still seems like a long wait. There just wasn’t that big ‘wow’ moment I had hoped for unless you count Keanu Reeves coming on stage to reveal the release date for Cyberpunk 2077 (April 3020) – which admittedly was rather cool. Even a reveal of-such of Microsoft’s next console ‘Project Scarlett‘ didn’t do much – what does it look like? How much will it cost? Still, 4 times more power than Xbox One X? Where do I sign?

Overall the show entertained, showed a lot but never really took off for me, which was unexpected considering all the promise of last year. Xbox is clearly in good shape and has plenty still to offer, but with PS5 on the horizon, this wasn’t quite enough to silence the nay-sayers.

Nintendo

Ok Nintendo truly knocked it out of the park with a Nintendo Direct and Treehouse hands-on that showcased a good amount of games I’d really want to play. Luigi’s Mansion 3 looked incredible, as did the personally-anticipated The Legend of Zelda: Link’s Awakening. I was also really impressed with Astro Chain. Oh, and The Witcher 3 is getting a Switch port? That’s pretty damn amazing. Animal Crossing delayed till 2020? Oh well, it didn’t float my boat much anyway. There was also no sign of Bayonetta 3 or Metroid Prime 4.

However it was the confirmation and teaser trailer for a sequel to Breath of the Wild that genuinely blew my mind. I’m suddenly excited about Nintendo Switch all over again!! That’s how you deliver the goods at E3.

The other guys

Ubisoft’s conference was decent. I’m certainly now hyped for the amazing looking Watchdogs Legion, and the new Ghost Recon Breakpoint game looked cool too. A lack (again) of a Splinter Cell announcement was disappointing though.

Square Enix showed more of the highly anticipated Final Fantasy VII remake which looked lush. However I remain on the fence about Crystal Dynamics’ Avengers game. The Switch version of Dragon Quest XI looks great though.

Bethesda seemed to take a long time apologising for Fallout 76, but did manage to show off Doom Eternal and various game expansions and mobile games (a growing trend at E3). The new game from Arkane Studios ‘Death Loop‘ looked freaky and interesting, as did ‘Ghostwire Tokyo‘.

Nintendo and a few others aside , a reliance on pre-rendered cinematic trailers rather than hands-on game play footage was problematic (no Cyberpunk game play after all this time?) but this year E3 still proved it’s worth and remains for me the best way to get hyped about the games industry … an annual event I truly hope never disappears.

Game of E3: for me it’s definitely Watchdogs Legion

Biggest surprise: Breath of the Wild sequel teaser

That’s all from me for now.  Lots to look forward to on the gaming horizon.

Craig.