A return to Destiny


Destiny

A while back I played a game called Destiny on my Xbox One.  It’s a game that was heavily hyped leading up to it’s launch in September 2014, and seemed to reach much of that hype on first appearance.  However I stopped playing it shortly after I finished all the single player missions that came with the game.  Recently however and with the prospect of similarly styled online action game The Division – I thought I’d give this another go, especially considering all the DLC that has been released for the game in subsequent months.

So I went ahead and purchased The Taken King Legendary Edition, which also came with The Dark Below and The House of Wolves expansions, and even more excitingly boosted my character’s level to 25.  Levelling up my character was something I had been struggling with when previously playing the game and I’ll admit I didn’t put in the right amount of time to really boost my level and stats.  Over the last week or so I have therefore being having a great deal of fun in Destiny and really appreciating the play style of the game, the various planets to explore and a ton of missions to go on.  The big draw of a game like this is the loot (which is either dropped during gameplay by defeated enemies or rewarded following completion of a mission).  Loot & experience helps improve your character’s abilities, by upgrading and swapping weapons, armour etc. and altering how your characters performs and looks.  It can be a labour of love to mould your character to your play style and make him (or her) as bad-ass as you can.

Destiny vistaNow the other big draw for me also is the sieges in the game where you get thrown into a mission with usually up to two other players and work together to defeat the enemy and again, collect loot.  Now I’m a bit of a novice at what is now being called PVE (player vs enemy) as apposed to PVP (player vs player) and the urge to go in all guns blazing, collect as much loot as possible is addictive even if on one occasion I did a bit of  an online no no by collecting all the loot following a siege and leaving my colleague with nothing …. and they’d done all the best work as I’d kept dying all the time.  I am not proud of this and well, have tried to share and be a better player ever since.

Destiny-Moon

It has to be said also that the look, the level design, the character models and the atmosphere in Destiny should be applauded.  The game looks jaw-dropping at times with epic vistas, creepy dungeons and plenty of effects, superb lighting, impressive water and reflections and a pulse-pounding score making this game feel epic and important.  There has been some talk of Destiny 2 lately, which I think would be a mistake – Destiny was hyped as a constantly evolving online world and just jumping to a sequel barely two years into this games lifespan seems too early.  Give us more DLC Bungle, support the game and let the community and the game world grow to what you originally had in mind.  The game already plays brilliantly – don’t ruin it now.

My character – isn’t he cool?

Destiny Character

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