I’ve made no secret of my complete adoration for Half-Life developer Valve Software. The often highly secretive games studio, that spawned also the likes of Left For Dead, Counter Strike and Portal franchises have a reputation for teasing hungry game fans with hints to new projects. Yet the image above, taken by a fan who was able to visit the Valve offices a few weeks ago to find such artwork adorning a wall, teases us once again what the future may hold for Valve’s next release, post-Portal 2.
I for one think the image looks highly Half-Life styled, especially in respect of Half-Life 3. Now some people have said it could be an all new game, something along the lines of Mass Effect. Which granted would be cool, but considering the artistic design of Half-Life 2, it’s quite feesable this could be concept art for the next entry in the award-winning and much acclaimed series.
Consider my fingers well and truly crossed.
More pictures HERE
My review of Half-Life 2
Have I been waiting eagerly for this! The fabled sequel to one of the most acclaimed, graphically demanding games on PC now finally makes its way to consoles. The jungle environment of the first game is swapped for the ‘urban jungle’ of New York City following an alien invasion, and you are a lone soldier forced to take matters into his own hands when you are given a prototype suite (the nanosuite 2.0) which enables you to take on the enemy with super human abilities. On first impression, this very impressive looking game, featuring what has to be one of the best realised game worlds yet, this game offers a more tactical and at your own pace playing style compared to the follow the leader action-fest of Modern Warfare for example. Here you get wide open areas where you can navigate the environment, climb up ledges and figure out your approach to certain destinations, whilst taking on the enemy either using stealth or going all guns blazing. Enhancing this is the varied modes of the nanosuite, where you can use invisibility or enhanced armour for a limited time, making every fire fight unique and immersive.
I must applaud developer Crytek’s work on this as combined with the stunning visuals, the gameplay feels deep and enjoyable and I can see myself coming back to it many times after completion due to the fun the nanosuite offers. On a side note the multiplayer, which I’ve only briefly dipped my toe in, seems well done and offers the perks and progression of Modern Warfare / Call Of Duty with the added tactics of the nanosuite for more imaginative gameplay.
I’ll report back on this at a later stage when I’ve seen all this has to offer for a fuller opinion. For now though, I’m very impressed.
- Game On: ‘Crysis 2′ bites Big Apple; ‘Homefront’ just bites (seattletimes.nwsource.com)
- ‘Crysis 2′ Review: You’ll Take Manhattan (techland.time.com)
- Crytek launching attack on Crysis 2 cheaters (Crysis 2) (gamesradar.com)
Because this highly anticipated first person puzzle-game-sequel is going to be utter genius. And very funny.
… released on PC / XBOX 360 & PS3 21st April 2011.
- New Portal 2 Trailer – Aperture Investment Opportunity #2: “Bot Trust” (thegamerwithkids.com)
- Portal 2 – New Short TV Spot Trailer (godisageek.com)
- Trailers: Portal 2: Panels (escapistmagazine.com)
I loved Dead Space. That perfect blend of gory shooter action, Silent Hill-like psychological scares, and a healthy nod to movies like Alien and Event Horizon. It was also damn hard in places, something that can’t be said for many games today. So the sequel was an instant purchase, and to say I’m impressed, well …