Arcade Edition
I have always loved Street Fighter, more for the art-style and the anime presentation than the gameplay, which I admit to being a bit of an amateur at. This release is a second update of 2009′s acclaimed Street Fighter IV, although not a revolution as far as game mechanics are concerned, but is streets ahead of the series as far as graphics and personality are concerned. The game is easily one of the best looking games on this generation of consoles, and with a total of 36 characters to choose from (10 more than SFIV, 2 more than SSFIV), there will be a favourite for any player. The game play consists of one on one fights, and in arcade mode you battle against different computer-controlled foes until you reach the end credits. The game offers very little to attract solo players however, with a weak single player element that just consists of the aforementioned arcade mode, a verses mode, challenge mode and training. The challenge mode is simply a series of combos tests, which are pretty tough to get through and offer no actual fun, and where other games offer a deep story and team battle or tournament modes, this has nothing, short of awful anime cut scenes for each character in arcade mode. All that depth is only offered in the online mode, which is hideously overskilled if you’re new to the game, and only humiliation and defeat after defeat awaits you, with the wait between fights agonizingly long. If you’re a skilled player you may get something out of this, but with such a limited single player element, its near impossible to get good enough at the game to stand a chance.
I think it’s awful just how much Capcom have alienated the solo player with this release (as with much of their current fighting game output) and making the game so online-focused, makes it almost not worth playing at all. A tragedy. I am sure I will come back to it, for the characters and learning the different moves etc, but it wont be something I pick up all that often.



